Monday, August 15, 2016

Savage Worlds Fantasy Setting: Ogre Racial Build

Here is the ogre. I had a tough time coming up with a negative modifier to balance the race. I balanced Incredibly Strong with Incredibly Clumsy, but needed something else to bring the race to the normal +2. I thought about Sensitive to Light, the same disadvantage as orcs have. However, I am trying to make every race distinct, and I did not want ogres to be merely larger sized orcs.

I finally came up with Gullible. This disadvantage is my own creation and has not been play tested. I have not used that many Smart Tricks or Taunts on the ogre PCs. I need to make a note to do that next session.

OGRE

Really Strong (+3): Ogres start with a d8 Strength. This may be raised to d12+2 in the course of normal advancement. The Expert and Master Edges may raise it to d12+4.

Big (+1): Ogres are larger than humans. Ogres gain a +2 bonus to Strength and damage rolls, +2 Toughness, -1 to Parry and Avoid, and -1 to attack rolls. Their carrying capacity is two times that of a medium size creature, but the weight of weapons, armor, and tools relative to their size also doubles, so in most situations there's no change. The Brawny Edge and Small Hindrance modify an ogre's Toughness as normal, but do not affect the above modifiers - they're simply big or small for their race.

Reach (+1): Ogres are tall and have long arms. They add +1 to their Reach.

Dark Vision (+2): Ogres love the dark. They never suffer penalties for Dim, Dark, or Pitch Darkness lighting conditions.

Really Clumsy (-3): Ogres are not very agile. It takes two points to raise their Agility score by one die at character creation. They must dedicate two Advances to raising it after character creation.

Gullible (-2): Ogres suffer -2 to resist Smart Tricks and Taunts. They may not take the Strong Willed Edge.

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