Monday, May 25, 2015

A Feast for Crows: Campaign Journal: Session 2

Totems of the Dead: A Feast for Crows

 

Campaign Journal: Session 2


Real World Date: Saturday, February 28, 2015

Campaign World Date: Days 3-4, Month of Planting, 112 Summers since the Founding of the League of the Longhouse


The Heroes


Devin


Zogar. A First One skinwalker who can turn into a lynx.

Jeremy


Ohanzee. A First One warrior and a skilled bowman.

Keanu


Hope. A First One shaman. Faith is her sister.

Miranda


Faith. A First One shaman. Hope is her sister.


Know, Oh Prince, What Has Happened Before Our Tale Begins . . . 


The city of Ottnondaeg in the lands of the League of the Longhouse has been beset by strange illnesses. These are believed to be the work of the nigh invulnerable Necromancer who dwells in the swamplands and demands tribute, fancying himself the de-facto ruler of the region.
The party has come from the lands of the League of the Longhouse to the lands of the Wannua Confederacy. They sought and found Isiqua’s Knife, a jade dagger that is enchanted to help fight against demons, necromancers, and other evil beings. In their moment of triumph, however, the party found themselves surrounded by an Atlantean war party . . . .


 

Let Me Tell You of the Days of High Adventure!


Meeting the Atlanteans

  • [Last week, Devin played the Turncoat Adventure Card just before the adventure ended. The epic battle I had planned was not going to happen.]
  • The party managed to negotiate with the Atlantean war party. Faith convinced the Atlanteans that she and her comrades had retreated from the cave after encountering some undead horrors.
  • Zogar also chimed in that Isiqua’s Knife was still in the cave. The leader of the Atlanteans asked for Zogar’s name and promise, both of which the skinwalker gave him. The Atlantean introduced himself as Cormac. He stated that he would hunt Zogar down if there were any untruths involved. [Devin played the Enemy Adventure Card. I decided that a good choice would be the Atlantean lieutenant to whom the party was lying. So now Devin has “Cormac the Atlantean Warrior” as an Enemy.]

The Spirit Mist

  • For the first time, the members of the party encountered the Spirit Mist as they were returning to Lahnoak. A bright sunny day suddenly turned dark and foggy. The heroes found themselves separated from each other, even though they had been standing close together only a moment before. Then each hero heard something very large and ominous rumbling in the mist, approaching them. Before danger struck, however, an animal unique to each hero appeared and helped them escape or scare off whatever was stalking them.
  • [Party members had to make two successful Spirit checks over two rounds. Those who succeeded are eligible for the Totem Animal Edge, TotD, PG, p. 35. Those who failed suffered a level of Fatigue that went away after 24 hours.]

The Missing Seer

  • The party returned to the city of Lahnoak and discovered that Angry Dog the Seer was missing. Rumors were flying about that she had been kidnapped by malevolent and unknown forces. Further, Bloodhawk the city’s shaman had decreed that the seer’s wigwam had been declared off limits; no one was to enter the area.
  • Naturally, the party headed to Angry Dog’s hovel to investigate.
  • There they met Mimiteh, a young girl and one of the many refugees in the city. She served as Angry Dog’s servant and apprentice of sorts.
  • Mimiteh expressed her fear that Bloodhawk had kidnapped the seer. Angry Dog had long been wary of the shaman.
  • When asked about where Bloodhawk might have taken Angry Dog, Mimiteh said that the Haunted Burial Mound would be the only logical place.

A Battle against Demonic Frogs

  • A moat surrounded the Burial Mound.
  • As the party approached, they were attacked by swarms of tiny, demonic frogs. Then the water of the moat churned and a giant demonic frog leaped out.
  • Ohanzee dispatched the giant demonic frog with one well placed arrow to its eye.[42 damage!
  • The party used the corpse of the giant demonic frog as a boat to cross the moat.

The Burial Mound

  • Party followed a series of caverns and passageways down deep below the earth.
  • The passageway ended at an immense cavern that contained a ten foot tall statue of the dread god Tornassuk. On a ledge overlooking the statue stood Bloodhawk. At his feet was Angry Dog the seer, tied up and about to be sacrificed.
  • Bloodhawk announced that the Tusks of Tornassuk would summon their god. He began chanting some foul ritual.
  • The party engaged in a great battle against the Tusks of Tornassuk. The heroes won, stopped the ritual, and freed Angry Dog. However, Bloodhawk got away.

A Bargain with Atlantis

  • Party took Angry Dog back to Lahnoak. There, the heroes heard that a great Skadian fleet had been sighted less than a day’s sail away. Skadian ambassadors were even now talking with Broken Arrow, the chieftain of Lahnoak, about the town’s surrender or destruction.
  • The party and Angry Dog proceeded to the wigwam where the counsel was being held.
  • Cormac and the rest of the Atlanteans showed up. One of the Atlanteans was a beautiful woman named Isabel. She stated that she could summon a storm that would destroy the Skadian fleet. In return, all she wanted was Broken Arrow’s agreement that Atlantis may occupy the old Atlantean fortress, Heb Gular, that lies near Lahnoak.
  • After some discussion, with the party, Broken Arrow agreed to Isabel’s proposal.
  • As Isabel promised, a great storm rose up a couple of hours after the meeting. The next day, numerous bodies of Skadian warriors washed ashore, along with the flotsam and jetsam of a wrecked invasion fleet.

Investigating the Atlantean Tower

  • The party snuck into the tower.[Dramatic Task]
  • They observed Isabel and several of her minions painting runes on the walls of the fortress with red paint, or perhaps blood. More terrifying, the heroes saw the Atlanteans drag up a carcass of some beast from the dungeons.
And that’s where we stopped for the night.

Active Quests


Return to the lands of the League of the Longhouse with Isiqua’s Knife and kill the Necromancer.

Kill Cormac the Atlantean Warrior. [Zogar’s hook.]


Completed Quests


Find Isiqua’s Knife.

XP

3 Experience Points awarded.

Ohanzee                                  24 XP

Built-Like-A-Bear                   21 XP

Zogar                                       24 XP

Hope                                       24 XP

Faith                                        24 XP