Our group has descended into murder hoboism. A couple of sessions ago,
the posse rolled into Silver Town, headquarters of the Black Knights, an
evil organization of fallen Templars. The Black Knights also had a black dragon,
Spew, as an ally. Spew in turn was allied (or controlled or was controlled
by) a human known only as the Acid Queen. This mysterious figure was clad in
armor complete with a great helm and rode on the back of the dragon as it
terrorized the land.
Based on the character backgrounds I had been given, I decided that the Acid
Queen was actually Sarah Li, daughter of Jet Li the kung-fu fighter. During the
session, Jet found out about his daughter being the Acid Queen, bringer of
death and woe to an entire region of the campaign world. Then, Jet and the
posse were captured by the Black Knights and sentenced to death. Just before
they were to be executed, the posse convinced the Black Knights to summon the
Acid Queen.
Jet and his daughter met. Sarah, the Acid Queen, was young, perhaps 15 years
old. One side of her face and body were horribly scarred, perhaps by the
dragon's acid. Sarah was not sympathetic to the posse's or her father’s plight.
She did say, however that the leader of the Black Knights hated a Templar, Joseph,
Marshall of the Temple of Swords. Perhaps if the party killed the Templar, the
Black Knights would let the posse members live?
The posse knew that the Templars were working to restore civilization and trying
to make the world a better place. Nevertheless, they agreed to kill Joseph to
get out of their predicament with the Black Knights. If they failed in their
mission, Sarah (a.k.a. the Acid Queen) and her dragon would hunt them down and
turn them into steaming piles of goo.
The party drove to the Temple of Swords and promptly killed Joseph. In
the ensuing combat, three posse members died. After the session, Jet Li’s
player was so appalled by the actions of his fellow players that he retired Jet
and created a new character.
After the session, I had a talk with the players and told them that they
were on the verge of losing a role-playing game. They had made Hell on Earth
even worse. The murder of Joseph the Templar would raise the local Fear Level. Their
enemies were now stronger.
The players did not exactly show remorse, but they acknowledged the premise
of the campaign world: that they were the good guys fighting against overwhelming
evil. Their job was to fight tyranny and injustice, defeat monsters (human and
otherwise) and drive back the darkness. Doing so would reduce the Fear Level in
a certain area and make the world just a little bit better. This is what they
had agreed to when we started the campaign.
It was this premise that influenced my thinking process during the session. I forced the PCs into a difficult situation and then hoped to watch them get out of it. What would they do with a dragon stalking them? This was not really supposed to be a situation were the posse was to make a difficult choice: should they kill a good man to save themselves?
So, we soldiered on for a couple of more sessions. One of the replacement
characters had the Wanted Hindrance. We determined that she was wanted by the
Law Dogs, another organization doing their best to rebuild civilization and
make the world a better place. Her character was wanted by a particular NPC who
had been a sheriff before the Boom.
During the last session, I had the posse roll up on a road block. A pack of
Law Dogs was stopping traffic and searching for the wanted character. Then the
wanted character saw the sheriff, the man who was after her. Naturally, the
posse pulled their guns out and starting killing anything that moved. The
sheriff and the other Law Dogs went down in a hail of lead.
Once again, I had a discussion with the players that they were losing at a
role-playing game. The Fear Level would go up. Their enemies were now stronger.
Their actions had cost them the possible aid of another organization. All this, because the players would not accept the
premise of the campaign.
Just as before, my discussion with the player was based on the premise of the campaign. The PC's Wanted Hindrance was meant to provide some interesting role-playing and decision making situations. What would the posse do when confronted with a seemingly impossible situation?
During the next week, I was making plans for the next session. I was not
certain how to proceed, as the PCs had burned so many bridges. They could
continue forward and keep murdering people with reckless abandon. That would be
boring, as their would be no justification or motivation to their actions
beyond simple bloodlust. I could send legions of Templars and packs of Law Dogs after them, but that would just show the bankruptcy of the campaign premise.
So I decided to end the Hell on Earth campaign.
Showing posts with label Hell on Earth Reloaded. Show all posts
Showing posts with label Hell on Earth Reloaded. Show all posts
Saturday, July 23, 2016
Wednesday, July 6, 2016
Hell on Earth Reloaded: Campaign Journal: Session 7
Hell on Earth Reloaded
Campaign Journal: Session 7
Real World Date:
June 18, 2016
Campaign World
Date(s): Aug 4-8 2097
The Posse
Groot is an expert driver and
scavenges the atomic wastelands in a pickup truck. While scavenging a ruin
somewhere in the Wasted West, he picked up a mutation. He now has an arm that
looks like a gnarled tree branch. Played by Jacob.
8 of 9 is as syker and former US army
soldier. Her powers have made her bald and obese. She has a massive crush on
Rick. Played by Heath.
Freyja is a purple robed Doomsayer and
follower of the Church of the Atomic Revelation. The Glow blessed her with bat
ears and supernatural hearing. At some point in her journeys across the Wasted
West she fought a demon who gouged out one of her eyes. Played by Jeremy.
Jackie is a two fisted gunslinger who
is cursed with gremlins. Whenever she uses an electronic or mechanical object,
including guns, evils spirits do their best to break and disable the device.
Played by Thomas.
Mad Max is a Harrowed road warrior with
a motorcycle. He tangled with a supernatural horror at one point and is now
paranoid about things that go bump in the night. He is wanted by the Templars,
dead or alive, for killing Joseph, one of their leaders. Played by Justin.
Sirena is a stunningly beautiful
witch. Played by Miranda.
Readin' the
Sitch
The posse is in
the blasted remains of Carson City, Nevada. They are looking for a nuke, a
missile built from before the Boom. The nuke is in the hands of the Cult of
Doom. They obviously intend to use for some nefarious purpose.
The Tell
Chasing the
Convoy of Doom
A large number of
trucks and a semi rumbled past the posse. Strapped to the grill of the semi was
Groot. The posse managed to free him but the convoy kept going. Groot informed
the rest of the party that the semi was carrying the nuke and that the convoy was
headed to Junkyard.
The posse snuck
out of the Hotel Coronado and went in pursuit of the convoy.
The Death of
Spew and the Capture of the Acid Queen
The posse ran the
checkpoint at Stone Tooth. They gunned their engines and made a run for it.
Then, out of the sky, the posse saw a speck in the sky, rapidly approaching
them. The speck soon turned into a dragon, with an armored humanoid figure on
its back. Everyone in the posse felt an overwhelming fear as the dragon landed
in front of their vehicles. Everyone was able to steel their nerves, except
Freyja, who screamed like a little girl and ran in terror.
After some
discussion, the posse threw caution to the wind and attacked. Spew the black
dragon died. The posse captured the Acid Queen.
[I totally misread
a spell and the party killed Spew due my error. Oh well.]
And that's where
we stopped for the night.
Vehicles
|
Vehicle
|
Spook Juice
(in days)
|
Notes
|
|
Groot's Truck
|
2
|
|
|
Max's Motorcycle
|
2
|
|
XP
Answer the
following questions. 1 XP is earned for every yes answer. Min of 1, Max of 3 XP
per session.
|
Did we
successfully complete a Mission, overcome a major NPC or monster; or scrounge
up a big, fat pile of Scrap from the pre-Apocalypse world?
|
Yes. The posse
successfully intercepted the convoy carrying the nuke to Junkyard.
|
|
Did we create a
new Mission by learning something new and important about the world or a PC?
|
Yes. The posse
captured the Acid Queen, who is wanted in Junkyard. She says she was
ensorcelled by Spew and is innocent.
|
|
Did we lower the
Fear Level of an area?
|
Yes. The posse
killed Spew the black dragon. For a little while, at least, the folks of the
Wasted West can breathe a little easier.
|
Answer the
following question. -1 XP is earned if yes.
|
Did we help
raise the Fear Level of an area?
|
No.
|
3 XP earned.
Max only gets 1
because Justin arrived late and left early.
8 of 9 gains an
Advance.
Freyja gains an
Advance.
Groot gains an
Advance.
Jackie gains an
Advance.
Sirena gains an
Advance.
|
Character
|
Old XP
|
XP Earned
|
New XP
|
Raisin' Hell
|
|
8 of 9
|
17
|
3
|
20
|
|
|
Alex
|
22
|
0
|
22
|
Bollixed (VotWW)
|
|
Freyja
|
24
|
3
|
27
|
One Eye (VotWW)
Bat Ears
(Mutation = Alertness Edge)
|
|
Groot
|
4
|
3
|
7
|
·
1
Mutation: arm like a gnarled tree branch (Brawny Edge)
·
1
Heart Attack
·
1
Scar: horrible, disfigured skull (-1 Charisma)
|
|
Jackie
|
24
|
3
|
27
|
Bollixed (VotWW)
|
|
Martell
|
4
|
0
|
4
|
|
|
Max
|
32
|
1
|
33
|
·
Harrowed:
death wound = hole in the stomach
·
Harrowed:
Dominion = +4
·
Paranoid
(Yellow Hindrance, VotWW)
·
Mark
of Fear (-1 Charisma)
|
|
Rick
|
3
|
0
|
3
|
|
|
Sirena
|
14
|
3
|
17
|
|
The Roll of
Fallen Wasters
|
Character
|
|
|
XP
|
Raisin' Hell
|
Notes
|
|
Jet Li (retired)
|
40
|
0
|
40
|
·
1
Mutation (VotWW): metallic sheen to skin (+1 die bump Vigor)
·
1
Memento (spent)
|
Jet Li retired
after Session 5 due to disgust with the actions of Max's character.
|
|
Jericho
|
26
|
1
|
27
|
Major Hindrance:
Habit: Alcoholic (VotWW)
|
Session 5.
Chased and shot at by angry Templars, Jericho was riddled with bullets and
died. The posse had just killed Joseph, the leader of the Templars.
|
|
Solomon
|
24
|
3
|
27
|
·
Lame
Hindrance (VotWW)
·
1
Heart Attack
|
Session 4.
Solomon died when Jeremy rolled snake
eyes when the Templar was in a Rad Patch. Jeremy then pulled a Two from the
Mutation deck = instant death.
|
|
Tituba
|
16
|
1
|
17
|
|
Session 5.
Chased and shot at by angry Templars, Tituba was riddled with bullets and
died. The posse had just killed Joseph, the leader of the Templars.
|
|
Tom
|
23
|
1
|
24
|
1 Mutation:
Elderly (VotWW)
|
Session 5.
Chased and shot at by angry Templars, Tom was riddled with bullets and died.
The posse had just killed Joseph, the leader of the Templars.
|
Wednesday, June 15, 2016
Hell on Earth Reloaded: Campaign Journal: Session 6
Hell on Earth Reloaded
Campaign Journal: Session 6
Campaign Journal: Session 6
Real World Date:
May 21, 2016
Campaign World
Date(s): Aug 1-4, 2097
The Posse
8 of 9 is as syker and former US army
soldier. Her powers have made her bald and obese. She has a massive crush on
Rick. Played by Heath.
Alex is a two fisted knife fighter
who is cursed with gremlins. Whenever she uses an electronic or mechanical
object, including guns, evils spirits do their best to break and disable the
device. Played by Stephen.
Freyja is a purple robed Doomsayer and
follower of the Church of the Atomic Revelation. The Glow blessed her with bat
ears and supernatural hearing. At some point in her journeys across the Wasted
West she fought a demon who gouged out one of her eyes. Played by Jeremy.
Jackie is a two fisted gunslinger who
is cursed with gremlins. Whenever she uses an electronic or mechanical object,
including guns, evils spirits do their best to break and disable the device.
Played by Thomas.
Mad Max is a Harrowed road warrior with
a motorcycle. He tangled with a supernatural horror at one point and is now
paranoid about things that go bump in the night. He is wanted by the Templars,
dead or alive, for killing Joseph, one of their leaders. Played by Justin.
Rick James is a former US army soldier.
Now he is a thief and a scavenger of the Wasted West. He and 8 of 9 know each
other from before the Boom. Played by Dusty.
Sirena is a stunningly beautiful
witch. Played by Miranda.
Readin' the
Sitch
The posse has
accepted a mission from Ike Taylor the mayor of Junkyard, and Joan, head of the
Church of the Atomic Revelation. They are to travel to Carson City, Nevada, to
find a blind man named Alexander. Alexander is the last remaining spy for the
Iron Alliance in Carson City. He has recently sent news that something big is
going down and he needs help.
The posse ended up
in Silver Town, headquarters of the Black Dragons, a group of former Templars
with their agenda. In return for their lives, they agreed to kill Joseph, a
Templar and head of the Temple of Swords, formerly Twin Falls, Idaho. The posse
succeeded in killing Joseph, took his head, and then fled. The rest of the
Templars gave chase. In the resulting bloodbath, Tituba, Jericho, and Tom died.
Jet told Max that
killing Joseph the Templar was too much. The kung fu fighter never wanted to
see the road warrior again. Jet Li walked off into the sunset.
The Tell
Silver Town
·
Max
and Rick rolled into Silver Town and presented Joseph's head as proof of the
Posse's deed. They received a pardon from Nicholas Saxon, head of the Black
Knights.
·
Nicholas
invited the pair to an execution. Max and Rick recognized some of the Wasters
to be executed. They managed to free the condemned and the newly formed posse
fled.
Finding
Alexander
·
The
posse found Alexander, who was blind but seemed to have a sixth sense. He
informed them that the Cult of Doom possessed a nuke from before the Doom. They
were planning to use it for some nefarious purpose.
Street Fight
·
The
posse was stopped by a patrol led by a Doom Priestess. When it seemed that the
priestess was about to discover who they were, the posse attacked. The posse
killed the priestess, but some of her guards got away. Soon, the Cult of Doom
was conducting a city wide manhunt for the posse.
·
The
posse managed to avoid capture in large part because Alex seduced a guard, Carl
the Gator (a mutant whose skin resembled that of an alligator], and used him to
divert attention away from the posse. [Stephen played the Love Interest
Adventure Card.]
Sneaking into
the Hotel Coronado
·
The
posse discovered that the nuke was in a hidden underground bunker underneath
the Hotel Coronado. They disguised themselves as whores and chefs and snuck in.
Fighting the
Walkin' Dead
·
The
posse eventually found the entrance to the underground bunker. The entrance was
guarded by a mass of walking dead infected with the Glow.
·
The
posse emerged victorious after a tough combat. Then they head a rumbling sound
from deeper inside the bunker and whatever was making the sound was getting
closer . . . .
And that's where
we stopped for the night.
Vehicles
Vehicle
|
Spook Juice
(in days)
|
Notes
|
Groot's Truck
|
2
|
|
Max's Motorcycle
|
2
|
XP
Answer the
following questions. 1 XP is earned for every yes answer. Min of 1, Max of 3 XP
per session.
Did we
successfully complete a Mission, overcome a major NPC or monster; or scrounge
up a big, fat pile of Scrap from the pre-Apocalypse world?
|
Yes. The posse
actually made progress on the mission to Carson City. Max finally got his .50
caliber bullets.
|
Did we create a
new Mission by learning something new and important about the world or a PC?
|
Yes. Freyja
wants to kill Silas, the Mutant King. 8 of 9 wants to hook up with Rick. Rick
does not want to hook up with 8 of 9.
|
Did we lower the
Fear Level of an area?
|
No.
|
Answer the
following question. -1 XP is earned if yes.
Did we help
raise the Fear Level of an area?
|
No.
|
2 XP earned.
Character
|
Old XP
|
XP Earned
|
New XP
|
Raisin' Hell
|
8 of 9
|
15
|
2
|
17
|
|
Alex
|
20
|
2
|
22
|
Bollixed (VotWW)
|
Freyja
|
22
|
2
|
24
|
One Eye (VotWW)
Bat Ears
(Mutation = Alertness Edge)
|
Groot
|
4
|
0
|
4
|
·
1
Mutation: arm like a gnarled tree branch (Brawny Edge)
·
1
Heart Attack
·
1
Scar: horrible, disfigured skull (-1 Charisma)
|
Jackie
|
22
|
2
|
24
|
Bollixed (VotWW)
|
Martell
|
4
|
0
|
4
|
|
Max
|
30
|
2
|
32
|
·
Harrowed:
death wound = hole in the stomach
·
Harrowed:
Dominion = +4
·
Paranoid
(Yellow Hindrance, VotWW)
·
Mark
of Fear (-1 Charisma)
|
Rick
|
1
|
2
|
3
|
|
Sirena
|
12
|
2
|
14
|
The Roll of
Fallen Wasters
Character
|
XP
|
Raisin' Hell
|
Notes
|
||
Jet Li (retired)
|
40
|
0
|
40
|
·
1
Mutation (VotWW): metallic sheen to skin (+1 die bump Vigor)
·
1
Memento (spent)
|
Jet Li retired
after Session 5 due to disgust with the actions of Max's character.
|
Jericho
|
26
|
1
|
27
|
Major Hindrance:
Habit: Alcoholic (VotWW)
|
Session 5.
Chased and shot at by angry Templars, Jericho was riddled with bullets and
died. The posse had just killed Joseph, the leader of the Templars.
|
Solomon
|
24
|
3
|
27
|
·
Lame
Hindrance (VotWW)
·
1
Heart Attack
|
Session 4.
Solomon died when Jeremy rolled snake
eyes when the Templar was in a Rad Patch. Jeremy then pulled a Two from the
Mutation deck = instant death.
|
Tituba
|
16
|
1
|
17
|
Session 5.
Chased and shot at by angry Templars, Tituba was riddled with bullets and
died. The posse had just killed Joseph, the leader of the Templars.
|
|
Tom
|
23
|
1
|
24
|
1 Mutation:
Elderly (VotWW)
|
Session 5.
Chased and shot at by angry Templars, Tom was riddled with bullets and died.
The posse had just killed Joseph, the leader of the Templars.
|
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