Wednesday, June 15, 2016

Hell on Earth Reloaded: Campaign Journal: Session 6

Hell on Earth Reloaded

Campaign Journal: Session 6


Real World Date: May 21, 2016

Campaign World Date(s): Aug 1-4, 2097

 
The Posse

8 of 9 is as syker and former US army soldier. Her powers have made her bald and obese. She has a massive crush on Rick. Played by Heath.

Alex is a two fisted knife fighter who is cursed with gremlins. Whenever she uses an electronic or mechanical object, including guns, evils spirits do their best to break and disable the device. Played by Stephen.

Freyja is a purple robed Doomsayer and follower of the Church of the Atomic Revelation. The Glow blessed her with bat ears and supernatural hearing. At some point in her journeys across the Wasted West she fought a demon who gouged out one of her eyes. Played by Jeremy.

Jackie is a two fisted gunslinger who is cursed with gremlins. Whenever she uses an electronic or mechanical object, including guns, evils spirits do their best to break and disable the device. Played by Thomas.

Mad Max is a Harrowed road warrior with a motorcycle. He tangled with a supernatural horror at one point and is now paranoid about things that go bump in the night. He is wanted by the Templars, dead or alive, for killing Joseph, one of their leaders. Played by Justin.

Rick James is a former US army soldier. Now he is a thief and a scavenger of the Wasted West. He and 8 of 9 know each other from before the Boom. Played by Dusty.

Sirena is a stunningly beautiful witch. Played by Miranda.


Readin' the Sitch

The posse has accepted a mission from Ike Taylor the mayor of Junkyard, and Joan, head of the Church of the Atomic Revelation. They are to travel to Carson City, Nevada, to find a blind man named Alexander. Alexander is the last remaining spy for the Iron Alliance in Carson City. He has recently sent news that something big is going down and he needs help.

The posse ended up in Silver Town, headquarters of the Black Dragons, a group of former Templars with their agenda. In return for their lives, they agreed to kill Joseph, a Templar and head of the Temple of Swords, formerly Twin Falls, Idaho. The posse succeeded in killing Joseph, took his head, and then fled. The rest of the Templars gave chase. In the resulting bloodbath, Tituba, Jericho, and Tom died.

Jet told Max that killing Joseph the Templar was too much. The kung fu fighter never wanted to see the road warrior again. Jet Li walked off into the sunset.

 
The Tell

Silver Town

·         Max and Rick rolled into Silver Town and presented Joseph's head as proof of the Posse's deed. They received a pardon from Nicholas Saxon, head of the Black Knights.

·         Nicholas invited the pair to an execution. Max and Rick recognized some of the Wasters to be executed. They managed to free the condemned and the newly formed posse fled.

Finding Alexander

·         The posse found Alexander, who was blind but seemed to have a sixth sense. He informed them that the Cult of Doom possessed a nuke from before the Doom. They were planning to use it for some nefarious purpose. 

Street Fight

·         The posse was stopped by a patrol led by a Doom Priestess. When it seemed that the priestess was about to discover who they were, the posse attacked. The posse killed the priestess, but some of her guards got away. Soon, the Cult of Doom was conducting a city wide manhunt for the posse.

·         The posse managed to avoid capture in large part because Alex seduced a guard, Carl the Gator (a mutant whose skin resembled that of an alligator], and used him to divert attention away from the posse. [Stephen played the Love Interest Adventure Card.]

Sneaking into the Hotel Coronado

·         The posse discovered that the nuke was in a hidden underground bunker underneath the Hotel Coronado. They disguised themselves as whores and chefs and snuck in.

Fighting the Walkin' Dead

·         The posse eventually found the entrance to the underground bunker. The entrance was guarded by a mass of walking dead infected with the Glow.

·         The posse emerged victorious after a tough combat. Then they head a rumbling sound from deeper inside the bunker and whatever was making the sound was getting closer . . . .
 

And that's where we stopped for the night.

 
Vehicles

Vehicle
Spook Juice (in days)
Notes
Groot's Truck
2
 
Max's Motorcycle
2
 

 
XP

Answer the following questions. 1 XP is earned for every yes answer. Min of 1, Max of 3 XP per session.

Did we successfully complete a Mission, overcome a major NPC or monster; or scrounge up a big, fat pile of Scrap from the pre-Apocalypse world?
Yes. The posse actually made progress on the mission to Carson City. Max finally got his .50 caliber bullets.
Did we create a new Mission by learning something new and important about the world or a PC?
Yes. Freyja wants to kill Silas, the Mutant King. 8 of 9 wants to hook up with Rick. Rick does not want to hook up with 8 of 9.
Did we lower the Fear Level of an area?
No.

Answer the following question. -1 XP is earned if yes.

Did we help raise the Fear Level of an area?
No.

2 XP earned.

Character
Old XP
XP Earned
New XP
Raisin' Hell
8 of 9
15
2
17
 
Alex
20
2
22
Bollixed (VotWW)
Freyja
22
2
24
One Eye (VotWW)
Bat Ears (Mutation = Alertness Edge)
Groot
4
0
4
·         1 Mutation: arm like a gnarled tree branch (Brawny Edge)
·         1 Heart Attack
·         1 Scar: horrible, disfigured skull (-1 Charisma)
Jackie
22
2
24
Bollixed (VotWW)
Martell
4
0
4
 
Max
30
2
32
·         Harrowed: death wound = hole in the stomach
·         Harrowed: Dominion = +4
·         Paranoid (Yellow Hindrance, VotWW)
·         Mark of Fear (-1 Charisma)
Rick
1
2
3
 
Sirena
12
2
14
 

 
The Roll of Fallen Wasters

Character
 
 
XP
Raisin' Hell
Notes
Jet Li (retired)
40
0
40
·         1 Mutation (VotWW): metallic sheen to skin (+1 die bump Vigor)
·         1 Memento (spent)
Jet Li retired after Session 5 due to disgust with the actions of Max's character.
Jericho
26
1
27
Major Hindrance: Habit: Alcoholic (VotWW)
Session 5. Chased and shot at by angry Templars, Jericho was riddled with bullets and died. The posse had just killed Joseph, the leader of the Templars.
Solomon
24
3
27
·         Lame Hindrance (VotWW)
·         1 Heart Attack
Session 4. Solomon died  when Jeremy rolled snake eyes when the Templar was in a Rad Patch. Jeremy then pulled a Two from the Mutation deck = instant death.
Tituba
16
1
17
 
Session 5. Chased and shot at by angry Templars, Tituba was riddled with bullets and died. The posse had just killed Joseph, the leader of the Templars.
Tom
23
1
24
1 Mutation: Elderly (VotWW)
Session 5. Chased and shot at by angry Templars, Tom was riddled with bullets and died. The posse had just killed Joseph, the leader of the Templars.

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