Sunday, September 4, 2016

Savage Worlds Fantasy Campaign: Desperate Times: Session Four

Real World Date: August 27, 2016

Campaign World Date: Palesun 1, Year 999


The Party

Khelgar Ironfist - A dwarven warrior who fights with a huge double-bladed axe. He rides into battle on a fearsome battle goat. Played by Jeremy.

Lilly - A human articifer with a pet raven named Malik. Played by Justin.

"Sir" Malith - A human sellsword who was involved in a regicide with another PC, an elf named River. He is wanted by the human kingdom. Malith wields a magic sword that once belonged to the demon Abraxator. The demon wants his sword back. Played by Thomas.

Runt - An ogre warrior whose head appears as a flaming skull. Played by Jacob.

Sluff - An obese ogre alchemist who worships the god Saint Stephen. He wields a large club with a bull's skull on the end and uses a door as a shield. Played by Heath.


When Last We Left Our Intrepid Heroes:

The party has acquired the fabled Fire Opal. They are on their way to the city of Narmer to sell the gem to the Queen in exchange for land, titles, and magic items. They are being pursued by the Beautiful One, a leader of the Temple of the Ancient Eyes, who wants the Fire Opal for his evil cult....


The Tale

Saving Meepo
  • The party arrived at the Inn of the Sleeping Serpent [where the campaign had started]. They found their goblin friend, Meepo, about to be hanged by Wilma, the owner of said inn. Meepo's tribe had attacked the inn just a week before. The party had defeated the goblins, but not before the green skins had slain Frederick, Wilma's husband.
  • Meepo was freed after skillful negotiations and a payment of the weregild to Wilma. The goblin told Sluff that an emissary from the Goblin Hordes had come to Cragmaw Caves and demanded that the Tribe of the Withered Arm join the Hordes. 
  • The emissary reported to a goblin chieftain named Raggat (goblin for "Ass Face", the goblin had been cursed and his face looks indeed like an ass). Raggat is Lilly's sworn enemy. 
  • Sluff, being the chieftain of the Tribe of the Withered Arm, thought that joining the Horde was an excellent idea. The party decided to finish their business with the Fire Opal and then return to Cragmaw Caves to deal with the Goblin Hordes. 
The Shieldmaiden and the Wolves
  • The party proceeded along the Harn Road towards Narmer. They had stopped for the night when they heard a commotion in the forest nearby: a person running and the howling of wolves. A woman emerged running for her life with a pack of wolves on her heels. 
  • The party moved to intercept the wolves. Malith threw himself between the wolves and the woman. The party laid about them with steel and magic, slaughtering the wolves in great numbers. 
  • Wolves poured out of the woods in unending numbers. The party deduced that a spellcaster had to be summoning the wolves. Khelgar charged into the forest and located a bestial creature, an 8 foot tall humanoid with a bull's head. A beastman!
  • The rest of the party moved to engage the beastman. Malith delivered the killing blow to the beastman. With its dying breath, the monster cursed the human sellsword. [I then promptly forgot about the curse for the rest of the night. It will manifest next session.] The remaining wolves scattered, the magic that had called them now broken. Sluff picked up the creatures club, as it had runes carved on it, indicating that it may be magical. 
  • The woman's name was Gloria and she was a shieldmaiden for The Lady Kelsey Kincaid (hereafter TLKK), daughter of the Duke of Avigham. Gloria said that something sinister was going on with her mistress. Normally a kind-hearted and generous woman, the Lady was now angry, cruel, and bitter. Then, a couple of days ago, Gloria had been drugged and had awoken in a slaver's wagon bound for the Witchlands. She had escaped but a beastman had pursued her. Then the creature had called the wolves. 
  • Gloria seemed very smitten with Malith. [Heath played the Love Interest Adventure Card with Gloria falling for Malith.] 
Runerock and Discussions with the Lady Kelsey Kincaid
  • TLKK lived in the city of Runerock, which was on the Harn Road on the way to Narmer. Cateth and Black Jack wanted to move on and leave ducal affairs to the locals, but the party insisted on taking time to investigate. 
  • The party talked their way into the castle and gained an audience with the TLKK. However, they flubbed negotiations with the noble woman and she ordered them to leave. 
  • On their way out, though, the Captain of the Guards whispered to the party that he was concerned with TLKK. [One of the players played the Spill the Beans Adventure Card.] 
    • Her personality had changed for the worse. 
    • Something was going on in the dungeons. None of his men was allowed down there, but strange workmen with digging equipment had arrived and gone down into the dungeons, never to be seen again. Sounds of digging could sometimes be heard. 
    • Two acolytes of St. Stephen were imprisoned in the North Tower. Supposedly, they had the plague, but the Captain had seen no evidence of this. Further, new guards had been hired to guard the priests. These guards reported directly to the TLKK, and not to the Captain. 
The Sage and the Wizard
  • After being escorted out of the castle, the party decided to split up. Malith, Sluff, and Runt were going to see the local sage, a human named Vahlthruun. Lilly and Khelgar were going to see Lilly's mentor, Merlin. [Yes, that Merlin. Justin decided that Lilly's Friend was Merlin, of King Arthur and the Knights of the Round Table fame.] 
  • Vahlthruun the Sage lived in a tower built along the city wall. The door was locked. A note stated that the sage was busy and was not to be disturbed. Runt smashed the door to splinters and the three adventurers entered. 
  • Vahlthruun was home and was not happy about being disturbed. Today was laundry day and his servant, a young man named Sven, was busy washing the sage's robes. 
  • Several intimidation attempts later, the sage told the party what he knew: Several weeks ago, a young woman had recently visited him and inquired about the Cave of Croil Glon. The cave was an ancient and evil place dedicated to the wolf god, Croil Glon. It was located under the city's Castle. The tunnels leading to the cave had been collapsed centuries ago to ensure that no one could use the cave. 
  • Meanwhile, Lilly and Khelgar made their way to the secret entrance to Merlin's house. Merlin was a little scattered brained and paranoid, but he eventually told what he knew: there was indeed a false LKK. However, the real LKK must still be alive, else the magic that disguised the false one would fail. The false LKK also possessed a scroll containing the Song of the Wolf God. If sung in a place dedicated to Croil Glon, the wolf god, the singer would be transformed into a werewolf. 
  • Merlin said that the elves of the Witchlands worshipped Croil Glon, and that the Witch Queen was probably involved in the plot. He grew quite nervous thinking that agents of the WQ had followed the heroes to his abode. He shooed them out and hid his home from the world, and the Witch Queen. 
Freeing the Acolytes
  • The party broke into the Castle to free the Acolytes of St. Stephen. It turned out that the acolytes did not have the plague. The priests of St. Stephen had been entrusted with the secret knowledge of the Cave of Croil Glon and were tasked with ensuring that no one found the Cave. The acolytes had asked too many questions about the change in TLKK's personality and the recent excavations under the castle. TLKK had them imprisoned instead of killing them to avoid suspicions. 
  • The Acolytes said that they knew of a secret way into the dungeons underneath the Castle: an empty tomb located outside of the city walls. 
The Secret Entrance to the Dungeons
  • The party made their way to the graveyard and found a mausoleum dedicated to St. Stephen. The acolytes opened the doors with a key and then instructed the party to push on the sarcophagus located inside. Runt lifted the stone slab and threw it against the wall, shattering it. Not exactly what the acolytes had intended, but the way was opened: rough hewn stairs leading down into darkness. 
  • As always, the ogres had trouble fitting themselves into the narrow passage, especially the obese Sluff. As usual, he stripped off his armor and lubed himself up with cooking oil. Runt decided to use Sluff as a sled and together the two ogres launched themselves down the stairs.
The Dungeons
  • The rest of the party followed the ogres into the dungeons. A very long tunnel led to the dungeons proper. After a short fight with some skeletons, the party found a chapel dedicated to St. Stephen. Carved intot he alter was a prayer dedicated to secrets and hiding. Sluff, being a loyal follower of St. Stephen, saw this as a sign that something was hidden here. He ordered the rest of the party to leave the chapel. He closed the door, and then took off his armor and clothes. Naked, he then danced about and sang a song dedicated to the glory of St. Stephen. His devotion worked: a secret door opened. 
  • However, it seemed that St. Stephen was a cruel god who believed in testing his flock. Wraiths flowed out of the entrance and attacked Sluff. The rest of the party charged into the room to engage the undead spirits. A great battle ensued and the party emerged victorious. 
The Demon Abraxator Wants his Sword Back
  • Just as the heroes were congratulating themselves on a job well done, there was a sudden flash of light and puff of smoke that smelled of sulfur. To their horror, the adventurers saw the demon Abraxator standing before them. Just a short few days ago, they had killed the demon in the dungeons underneath the ruined Monastery of the Fire Opal. Malith had stolen the demon's sword just before it, and its demonic master, disappeared in a burst of hellfire and brimstone. It seemed that the demon had come for its sword. 
And that's where we stopped for the night.


XP
2.5 XP awarded. Runt earns 3.5 XP due to Jacob turning in the Legend Benny.

Character
Old XP
XP Earned
New XP
Notes
Khelgar
7.5
2.5
10
Rides a Battle Goat named Heath.
Lilly
8.5
2.5
11
Friends with a talking raven named Malik.
Malith
7.5
2.5
10
    • Married to Meepo the goblin.
    • Gloria the shieldmaiden is in love with him. Can you say, "love triangle"?
    • Carries an oversized demonic bastard sword.
River
8.5
0
8.5
Wanted for killing a human king.
Runt
8.5
3.5
12
    • An ogre of renown: 50% chance of +1 Charisma due to people having heard of his exploits in freeing the merchants from the clutches of their ogre jailors at the ruined moathouse near the village of Hatchett.
    • Head appears as a flaming skull
Sluff
7.5
2.5
10
Chieftain of the goblin Tribe of the Withered Arm. Has a withered arm (possibly human) as a token of his office.

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