Monday, January 23, 2017

Deadlands Campaign Journal: Session 2

Deadlands Campaign Journal - Session 2





Real World Date: January 21, 2017

Campaign World Date: June 8, 1876


The Posse

Carrick - a Blessed from Ireland

Lonny - a huckster


What in Tarnation Is Going On?

The Posse is riding into the town of Goodwater looking for the nefarious villain, Black Bart. The outlaw had stolen  from Professor Otis Wilson one of the new fangled scientific devices made possible by the recently discovered Ghost Rock. The professor referred to the gizmo as Goggles of Paranormal Detection, whatever that meant.

What in Tarnation Happened?

Buffalo Stampede

·         As the posse approached the town of Goodwater, a herd of buffalo came thundering out of a ravine, heading right for them and for the town of Goodwater. Strangely, Indians were mounted on some of the buffalo, riding them like horses.

·         Lonny used his Soulblast power to startle the buffalo, causing the stampede to falter.

·         Carrick was severely wounded during the fight.

Interludes

·         Lonny, Victory. The huckster told a tale about his victory over the head honcho of his hometown. They both wanted the same girl and things soon turned violent. Lonny discovered his magical powers for the first time when he threw a card at his enemy, striking him down. Lonny fled after that.

·         Carrick, Love. The Irishman told a tale about the goddess he worshipped and why he had come to this strange land.


Getting the Lay of the Land

·         There was one saloon in town, The High Tide. It was formerly a brothel. The former madam had been driven out of town by a trio of strangers just a week ago. For some reason, there was a large hole in the  roof of the building and another one right below it between the first and second floors. Workers were busily repairing the damage.

·         The posse talked with Doc Roberts, Sheriff Clark, and Zak the blacksmith, who also happened to be the owner of the High Tide Saloon. The were rumors that the former madam of the High Tide, Maria Delgrato, had grown horns and bat wings, and, in her flight (literally), had punched a hole all the way through the two-story building. Stories like this were becoming more commonplace, but surely couldn't be true.

·         Two men in black dusters rolled into town at the end of the day. They were Agents from The Agency, a branch of the US government, who intended to capture Black Bart. Technically, they had no jurisdiction here, Kansas being a sovereign nation.

The Plot to Defile the Goodwater Spring

·         That night, Carrick had a dream that Indians were sneaking though the town with a bound prisoner, a white man. They came to the Goodwater Spring, killed the white man, and tossed his body into the spring. The waters of the spring ran red. Then the vision became one of raze and ruin: the town of Goodwater was burning and many townsfolk lay dead in the street.

·         The Irishman awoke from his troubled sleep and proceeded to head for the spring. He saw a group of figures in the darkness who were heading for the spring.

·         Carrick fired his gun into the air, startling the Indians and alerting the town. Lonny rolled out of bed, grabbed his gun and deck of cards, and ran to join the fray in his long johns.

·         The Indians dropped their captive and ran. Carrick gave chase. He noticed that the Indian chieftain was the same as the one who had led the stampeding buffalo earlier.

·         A brief melee ensued. The posse managed to capture an Indian brave, but the chieftain and other braves got away.

Roving Wolf's Plan

·         The captive was a Comanche warrior who did not speak English. Luckily, an old and rather smelly prospector named Jebidiah Smith was in town. Jeb spoke Comanche and was able to translate.

·         The brave's name was Two Hawks. His tribe was led by Roving Wolf, a powerful shaman. Roving Wolf wanted to drive the white man from Goodwater. The presence of the white man had corrupted the Goodwater Spring. The Indians wanted to complete the corruption of the spring to make the white man weaker. After, the white man was driven out of town, the Spring would return to its normal and untainted state.

Billy White

·         The Indians captive was a teenager named Billy White. He was a member, of sorts, of Black Bart's gang. He might have been betrayed by Black Bart.

The Hellstromme Retrieval Squad

·         The next morning a Hellstromme Retrieval Squad, complete with an automaton, rode into town. No one in town had seen an automaton, but everyone had heard of the walking metal machines.

·         The HRS was searching for a gizmo, a pair of goggles, that Black Bart had stolen from Hellstromme Industries. The leader of the HRS had a falcon perched on his shoulder.

Ambush on the Road to Dodge City

·         The posse rolled out of town and headed north on the road to Dodge City. The two Agents had left earlier that morning the same way. Rumors were that a couple of wagons with supplies and the sheriff's pay roll were going to be attacked by Black Bart.

·         The posse arrived just as a gunfight erupted. The saw a man dressed all in black and with a great black beard: Black Bart! The outlaw had a gizmo strapped to his back with a  hose that he held in one had. He also wore a pair of strange looking goggles. Black Bart aimed the hose and a thick fog enveloped one of the wagons.

·         The two Agents were protecting the wagons. One of them died during the shootout.

·         Lonny was shot and went down. Although grievously wounded, he survived. [Lonny was Incapacitated during the fight.]

·         The posse managed to protect the wagons, but Black Bart got away. One of his men was captured.

The Wichita Witches

·         As the posse was taking stock of the aftermath of the ambush, they saw a group of women flying towards them on broomsticks.


And that's where we stopped for the night.


Active Missions

Collect the Bounty on Black Bart

Collect the Goggles of Paranormal Detection for Professor Wilson

Stop Roving Wolf's Plan to Destroy the Town of Goodwater


Experience

Active Characters

Name
Old XP
XP Awarded
New XP
Biff
2.5
0
2.5
Carrick
0
2.5
2.5
Lonny
0
2.5
2.5
Zak
2.5
0
2.5

Retired Characters

Name
Old XP
XP Awarded
New XP
Xavier
0
2.5
2.5

No comments:

Post a Comment