Here is my take on the halfling. Fairly standard stuff. I thought about giving them a spell like ability, perhaps Boost/Lower Trait, but opted not to.
They get two Bennies instead of one due to Bennies being rewarded at prodigious rate in my games. The Luck Edge gives two Bennies and Great Luck four.
HALFLING
Spirited (+2): Halflings are
optimistic beings. They start with a d6 Spirit instead of a d4. This may be
raised to d12+1 in the course of normal advancement. The Expert and Master
Edges may raise it to d12+3.
Fortunate (+2): Halflings draw two
extra Bennies at the beginning of a game session. This may be combined with the
Luck and Great Luck Edges.
Slow (-1): Halflings have a Pace of 24
feet per round (4” or 4 squares). Their run die remains d6.
Small (-1): -2 to Strength and damage
rolls; -2 Toughness; +1 to Parry and Avoid; and +1 to attack rolls. Your
carrying capacity is halved, but the weight of weapons, armor and tools
relative to your size is also halved.
So, in most situations there's no change. The Brawny Edge and Small Hindrance
modify your Toughness as normal, but do not affect the above modifiers - you're
simply big or small for your race.
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