Monday, March 25, 2013

The Day After Ragnarok: Campaign Concept and Themes


The Day After Ragnarok: The Good, the Bad, and the Serpent

 
Concept and Themes

Know, O Prince, that between the years when the Serpent fell and the oceans drank America and the gleaming cities, and the rise of the Sons of Space, there was an Age undreamed of, when nations guttered low and flared brilliant across the poisoned world like dying stars – California and Texas each claiming the flag of the West, France torn asunder and facing the desert, harsh Mexico, slumbering Brazil, Argentina where the seeds of Thule lay waiting, ancient lands of Persia and Arabia and Iraq between two empires, the coldly clutching Soviet Union whispering behind its Wall of Serpent, Japan whose warriors wore steel and silk and khaki. But the proudest kingdom of the world was Australia, the last green and pleasant land, ringed around by its dominions and bulwarked by the sea.

Welcome to the world at the end of the world. The skies are shrouded with burning, oily smoke, the Earth groans under a poisoned corpse, and the only way out may be deeper into the belly of the beast. It’s a world nearly killed by the death of wonder, although far from all the wonders are dead. Put the “grim” back in “grime” and see the world outside the smeared Perspex windscreen.

See it smolder. See it burn. See if you can save it.

The Day After Ragnarok, p. 1

 
The Elevator Pitch

Two-fisted heroes in a fantastical, post-apocalyptic world, circa 1948; or Conan with a girl in one arm and a submachine gun in the other, facing off against an insane Serpent worshipping sorcerer in a Tiger tank.

 
The Setting

In 1945, the Nazis summoned the Midgard Serpent, heralding the start of Ragnarok. The United States, however, killed the Serpent with an atomic bomb to its left eye. The Serpent's body fell over the earth, covering huge swaths of Africa and Europe, its head resting on what used to be Egypt. A huge tidal wave wiped out the east coast of North America, as the water crashed inland all the way to the Appalachians. Venom and radioactive fallout spread across the world. The Serpent's rotting corpse, 250 miles high, now taints the earth with its ichor.

The summoning of Jörmungandr awoke or created creatures from fairy tales and monsters from nightmares. Magic is real.

The campaign starts in Indianapolis, Indiana, on July 21, 1948: the three year anniversary of the Serpentfall. Most people hope to rebuild a devastated world. Others have a darker agenda. Your characters have a chance to make a difference.

 
Themes

The Good

As with most campaigns, the PCs are heroes. You don't have to be a goody two shoes, but you are most definitely not evil. You don't take advantage of the weak or hurt the innocent.

The Bad

Monsters are everywhere. Giants walk the earth, giant worms burrow below it, and dragons fly above it.
 
It's a post-apocalyptic world. It’s survival of the fittest. Life is nasty, brutish, and short.

Hundreds of millions of people have died in the last three years. Resources are scarce. Bullets and cigarettes are the monetary standards, not dollars.

The Serpent

The rotting, poisonous corpse of the Serpent dominates the world. Governments and soulless corporations use the body parts taken from the Serpent to create strange and wondrous devices that don’t follow the rules of normal science.

Serpent cults are everywhere. Some want to finish Ragnarok. Some use the power of the Serpent for evil and nihilism.

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