Monday, January 23, 2017

Deadlands Campaign Journal: Session 2

Deadlands Campaign Journal - Session 2





Real World Date: January 21, 2017

Campaign World Date: June 8, 1876


The Posse

Carrick - a Blessed from Ireland

Lonny - a huckster


What in Tarnation Is Going On?

The Posse is riding into the town of Goodwater looking for the nefarious villain, Black Bart. The outlaw had stolen  from Professor Otis Wilson one of the new fangled scientific devices made possible by the recently discovered Ghost Rock. The professor referred to the gizmo as Goggles of Paranormal Detection, whatever that meant.

What in Tarnation Happened?

Buffalo Stampede

·         As the posse approached the town of Goodwater, a herd of buffalo came thundering out of a ravine, heading right for them and for the town of Goodwater. Strangely, Indians were mounted on some of the buffalo, riding them like horses.

·         Lonny used his Soulblast power to startle the buffalo, causing the stampede to falter.

·         Carrick was severely wounded during the fight.

Interludes

·         Lonny, Victory. The huckster told a tale about his victory over the head honcho of his hometown. They both wanted the same girl and things soon turned violent. Lonny discovered his magical powers for the first time when he threw a card at his enemy, striking him down. Lonny fled after that.

·         Carrick, Love. The Irishman told a tale about the goddess he worshipped and why he had come to this strange land.


Getting the Lay of the Land

·         There was one saloon in town, The High Tide. It was formerly a brothel. The former madam had been driven out of town by a trio of strangers just a week ago. For some reason, there was a large hole in the  roof of the building and another one right below it between the first and second floors. Workers were busily repairing the damage.

·         The posse talked with Doc Roberts, Sheriff Clark, and Zak the blacksmith, who also happened to be the owner of the High Tide Saloon. The were rumors that the former madam of the High Tide, Maria Delgrato, had grown horns and bat wings, and, in her flight (literally), had punched a hole all the way through the two-story building. Stories like this were becoming more commonplace, but surely couldn't be true.

·         Two men in black dusters rolled into town at the end of the day. They were Agents from The Agency, a branch of the US government, who intended to capture Black Bart. Technically, they had no jurisdiction here, Kansas being a sovereign nation.

The Plot to Defile the Goodwater Spring

·         That night, Carrick had a dream that Indians were sneaking though the town with a bound prisoner, a white man. They came to the Goodwater Spring, killed the white man, and tossed his body into the spring. The waters of the spring ran red. Then the vision became one of raze and ruin: the town of Goodwater was burning and many townsfolk lay dead in the street.

·         The Irishman awoke from his troubled sleep and proceeded to head for the spring. He saw a group of figures in the darkness who were heading for the spring.

·         Carrick fired his gun into the air, startling the Indians and alerting the town. Lonny rolled out of bed, grabbed his gun and deck of cards, and ran to join the fray in his long johns.

·         The Indians dropped their captive and ran. Carrick gave chase. He noticed that the Indian chieftain was the same as the one who had led the stampeding buffalo earlier.

·         A brief melee ensued. The posse managed to capture an Indian brave, but the chieftain and other braves got away.

Roving Wolf's Plan

·         The captive was a Comanche warrior who did not speak English. Luckily, an old and rather smelly prospector named Jebidiah Smith was in town. Jeb spoke Comanche and was able to translate.

·         The brave's name was Two Hawks. His tribe was led by Roving Wolf, a powerful shaman. Roving Wolf wanted to drive the white man from Goodwater. The presence of the white man had corrupted the Goodwater Spring. The Indians wanted to complete the corruption of the spring to make the white man weaker. After, the white man was driven out of town, the Spring would return to its normal and untainted state.

Billy White

·         The Indians captive was a teenager named Billy White. He was a member, of sorts, of Black Bart's gang. He might have been betrayed by Black Bart.

The Hellstromme Retrieval Squad

·         The next morning a Hellstromme Retrieval Squad, complete with an automaton, rode into town. No one in town had seen an automaton, but everyone had heard of the walking metal machines.

·         The HRS was searching for a gizmo, a pair of goggles, that Black Bart had stolen from Hellstromme Industries. The leader of the HRS had a falcon perched on his shoulder.

Ambush on the Road to Dodge City

·         The posse rolled out of town and headed north on the road to Dodge City. The two Agents had left earlier that morning the same way. Rumors were that a couple of wagons with supplies and the sheriff's pay roll were going to be attacked by Black Bart.

·         The posse arrived just as a gunfight erupted. The saw a man dressed all in black and with a great black beard: Black Bart! The outlaw had a gizmo strapped to his back with a  hose that he held in one had. He also wore a pair of strange looking goggles. Black Bart aimed the hose and a thick fog enveloped one of the wagons.

·         The two Agents were protecting the wagons. One of them died during the shootout.

·         Lonny was shot and went down. Although grievously wounded, he survived. [Lonny was Incapacitated during the fight.]

·         The posse managed to protect the wagons, but Black Bart got away. One of his men was captured.

The Wichita Witches

·         As the posse was taking stock of the aftermath of the ambush, they saw a group of women flying towards them on broomsticks.


And that's where we stopped for the night.


Active Missions

Collect the Bounty on Black Bart

Collect the Goggles of Paranormal Detection for Professor Wilson

Stop Roving Wolf's Plan to Destroy the Town of Goodwater


Experience

Active Characters

Name
Old XP
XP Awarded
New XP
Biff
2.5
0
2.5
Carrick
0
2.5
2.5
Lonny
0
2.5
2.5
Zak
2.5
0
2.5

Retired Characters

Name
Old XP
XP Awarded
New XP
Xavier
0
2.5
2.5

Thursday, December 1, 2016

Deadlands Campaign Journal - Session 1

Real World Date: November 26, 2016

Campaign World Date: June 1, 1876


The Posse

Biff - a delusional gunslinger. Played by Reuben.

Xavier - A suave gambler. Played by Jack.

Zak - a brawny blacksmith. Played by Ted.


What in Tarnation Is Going On?

The Posse is riding into the town of Goodwater looking for the nefarious villain, Black Bart. The outlaw had stolen a gizmo, one of the new fangled scientific devices made possible by the recently discovered Ghost Rock, from Professor Otis Wilson.


What in Tarnation Happened

Fight with Black Bart's Gang

·         The posse was waylaid on the way to Goodwater by members of Black Bart's gang, led by the infamous Luke Handley, Black Bart's chief lieutenant.

·         Zak drew his knife and killed Luke Handley in one blow.

The Town of Goodwater, Kansas

·         Sheriff Teague had just died. His body looked like it was drained of blood.

·         Numerous murders due to jealously over the last six months.

·         [The Fear Level was at 4 due to the murders and Black Bart's gang terrorizing the countryside.]

Maria Delgato

·         Owner of the High Tide Saloon, which also served as a house of ill repute. The most beautiful and voluptuous woman the posse members had ever sight their eyes on.

·         It turns out she was a demon.

Showdown at the High Tide Saloon

·         The posse confronted Maria and she revealed herself in her true form: a 7 foot tall woman with bright red skin, bat-like wings, horns on her head, and talons on her hands and feet.

·         In the end, the posse convinced Maria to talk instead of fight. [Maria had tried numerous times to seduce, charm, and puppet the various posse members. None of her efforts worked.]

·         Maria agreed to leave town and never return. She made a dramatic exit: flying through the ceiling and the roof, punching a hole all the way through the building.

Lowering the Fear Level

·         The posse made a grand speech and convinced the town that Maria was just a woman who had decided to leave town.

·         [Fear Level dropped to 3 and a Legend Chip awarded.]


Active Missions

Collect the Bounty on Black Bart


Experience

Name
Old XP
XP Awarded
New XP
Biff
0
2.5
2.5
Xavier
0
2.5
2.5
Zak
0
2.5
2.5


Wednesday, November 16, 2016

Starting a 2nd Campaign: Deadlands Reloaded

My brother-in-law and fellow gamer recently moved to Indianapolis. He may be joining my Savage Worlds fantasy campaign but the drive is a little long for him. So, I've decided to start a second campaign at a FLGS that is near where I live and  is a shorter commute for my brother-in-law.

Let me know if you live near Indy and woulld like to join. The plan is game every other Saturday night at Family Time Games on the NW side of Indy.

Tim

Tuesday, October 18, 2016

Savage Worlds Fantasy Campaign: Desperate Times: Session Six

Real World Date: September 24, 2016


The Party

Khelgar Ironfist - A dwarven warrior who fights with a huge double-bladed axe. He rides into battle on a fearsome battle goat. Played by Jeremy.

Lilly - A human articifer with a pet raven named Malik. Played by Justin.

"Sir" Malith - A human sellsword who was involved in a regicide with River. He is wanted by the human kingdom. Malith wields a magic sword that once belonged to the demon Abraxator. The demon wants his sword back. Played by Thomas.

Runt - An ogre warrior whose head appears as a flaming skull. Played by Jacob.

Sluff - An obese ogre alchemist who worships the god Saint Stephen. He wields a large club with a bull's skull on the end and uses a door as a shield. Played by Heath.


When Last We Left Our Intrepid Heroes:

The party has retrieved the Fire Orb, a relic of the evil god Kahokatan. Whoever touches the orb with their bare hands must undergo a battle of wills with Orb as it tries to take control of the person's mind and body. The party approached the human Queen Aideen in the port city of Narmer. Negotiations did not go well. Runt touched the Orb and lost the battle of wills. He grabbed the Orb and threw himself out of a window, and disappeared into the city. The furious Queen ordered the party members arrested . . . .


The Tale

Narmer

  • The party escaped the throne room but River was captured. [This was to  due to Miranda's absence.]

  • The party tracked Sluff to the Nine Rings Tavern. They found Sluff but not the Orb. They met Vladimir, the owner, and Olaf, the barkeep. Both men seemed guilty but the party could find no proof.

  • The party decided to travel west to the Cragmaw Caves. On the way, they picked up Gloria, Shield Maiden for the Lady Kelsey Kincaid of the human city of Runerock. Gloria was in love with Malith and had searching for him.

  • Sluff was the chieftain of the goblin Tribe of the Withered Arm. A Goblin Horde was forming in the lands to the south. The Horde wanted the Withered Arm to join them. An emissary from the Horde had arrived a month ago and would be returning soon for an answer. Sluff and the party had to figure out what to do.

Runerock

  • The party passed through the human town of Runerock and stopped at the Sacred Sapling of St. Stephen of the Staff. This slender tree had held the entire weight of Sluff, the obese ogre who was a devout follower of St. Stephen. Surely, this was a miracle from St. Stephen and a holy site had sprung up around the sapling. However, a charlatan named Richard had taken up residence, claiming to be a priest of St. Stephen, and charging fees to see the Sacred Sapling.

  • The party put an end to Richard's charade. In the process they found two forged but authentic looking wits: one for an indulgence (to forgive all sins committed by the bearer) and one for proof of nobility. Richard had been charging fees ostensibly for the Lantern Street Orphanage, which was another lie. Elena, the caretaker of the orphanage, had never heard of Richard. The party told Richard that he was now an indentured servant for Elana. If he ever left her charge, they would hunt him down and kill him.

Cragmaw Caves

  • The party proceeded to the Cragmaw Caves. Malith demanded a divorce from his wife, the male goblin Meepo. Poor Meepo was hurt by the human's action. According to goblin custom, the two had to have a contest of some sort. The winner could make the final decision. Meepo, being the challenger, chose the game of bull slug eating.
  • [Per the module, We Be Goblins: "Bull slugs are black, wriggling slugs the size of sausages. Even among the goblins, they’re considered particularly foul-tasting and, because of the large amounts of slime they exude, difficult to chew."] Whoever could eat the most slugs without throwing up would win. Malith appointed Gloria as his champion (something about her being willing to swallow anything). Meepo would eat for his own honor.

  • The contest wasn't even close. Gloria crushed Meepo, eating 11 slugs to the goblin's 4. Malith was divorced from Meepo. The goblin took solace in stealing one of Malith boots and made love to it.

Interludes

  • Lilly, Love: Celest, captured by Assface the Goblin. Assface is a chieftain in the Goblin Horde to the south.

  • Khelgar, Desire: his clan, the Ironfists, was driven out of their halls in the Fire Peaks by a tribe of orcs led by Bonemasher. His father, Rhegar, was captured and is presumed dead. His desire was to find out the ultimate fate of his father.

  • Sluff, Victory: His home is called Grimdark Hall. Dwarves from the Ironfist Clan attacked and wiped most of his clan out. The remaining ogres allied with an orc tribe led by Bonemasher. They attacked the dwarven halls, killing most of them, and took the site for their own.

  • Runt, Tragedy: He had one true love, a ogress named Biggish. She was captured by the Sparrow, a tribe of avian folk. He is searching for her.

  • Malith, Desire: his desire is to become the greatest swordsman in the land. He would like to open a fencing school to teach others.

The Emissary

  • The emissary from the Goblin Horde arrived. After some negotiation, the party decided that yes, the Tribe of the Withered Arm would join the Horde when it invaded the human lands.


And that's where we stopped for the night.


XP

2.5 XP awarded.

Lilly and Runt get 1.5 XP due to Justin and Jacob arriving late.

Malith and Khelgar get 3.5 XP due to handing in Legend Bennies.


Character
Old XP
XP Earned
New XP
Notes
Khelgar
12.5
3.5
16
Rides a Battle Goat named Heath.
Lilly
13.5
1.5
15
Friends with a talking raven named Malik.
Malith
11.5
3.5
15
    • Married to Meepo the goblin.
    • Gloria the shieldmaiden is in love with him. Can you say, "love triangle"?
    • Carries an oversized magic demonic bastard sword.
River
11
0
11
Wanted for killing a human king.
Runt
13.5
1.5
15
    • An ogre of renown: 50% chance of +1 Charisma due to people having heard of his exploits in freeing the merchants from the clutches of their ogre jailors at the ruined moathouse near the village of Hatchett.
    • Head appears as a flaming skull
Sluff
12.5
2.5
15
Chieftain of the goblin Tribe of the Withered Arm. Has a withered arm (possibly human) as a token of his office.

Tuesday, October 11, 2016

Savage Worlds Fantasy Campaign: Desperate Times: Session Five

Real World Date: September 10, 2016

Campaign World Date: Palesun 2, Year 999


The Party

Khelgar Ironfist - A dwarven warrior who fights with a huge double-bladed axe. He rides into battle on a fearsome battle goat. Played by Jeremy.

Lilly - A human articifer with a pet raven named Malik. Played by Justin.

"Sir" Malith - A human sellsword who was involved in a regicide with River. He is wanted by the human kingdom. Malith wields a magic sword that once belonged to the demon Abraxator. The demon wants his sword back. Played by Thomas.

River - An incredibly beautiful elven rogue who killed a human king. The hunter is now the hunted. Played by Miranda.

Runt - An ogre warrior whose head appears as a flaming skull. Played by Jacob.

Sluff - An obese ogre alchemist who worships the god Saint Stephen. He wields a large club with a bull's skull on the end and uses a door as a shield. Played by Heath.


When Last We Left Our Intrepid Heroes:

The party is trying to rescue the Lady Kelsey Kincaid. The noblewoman has been kidnapped by the Cult of the Wolf God. The party has followed clues that led to a dungeon complex. They had explored a couple of rooms, when they ran across an old nemesis . . .


The Tale

Negotiations with a Demon

  • The party encountered the demon Abraxator. The outsider had come to retrieve his sword, which was presently possessed by Malith. The demon was willing to parley and buy the sword. Naturally, the party attacked. A short fight ensued, ended by Sluff who punched Abraxator in the demon's nut sack. With a high-pitched wail, the demon disappeared back into the Abyss.

A Battle against an Army of Skeletons

  • The party continued exploring the dungeon and soon encountered an army of magic missile slinging skeletons. A fierce battle ensued and the party emerged victorious.

Battle against the Cult of the Wolf God

  • The party eventually came to a large cavern. On an island in the middle of the cavern was a large group of cultists getting ready to sacrifice the Lady Kelsey Kincaid.

  • An epic battle ensued. One of the highlights of the battle involved Sluff surfing his way across the lake on his shield. In the end, the Cult of the Wolf God was defeated and the noblewoman freed.

Audience with Queen Aideen

  • After defeating the Cult of the Wolf God, the party left Runerock, taking the Harn Road to the capital city of Narmer.

  • With the help of Cateth and Black Jack, the party talked their way into seeing Queen Aideen. Malith decided to find a chapel dedicated to the goddess of virgins and pray.

  • The Audience did not go well. Runt decided to touch the Fire Orb. Runt lost the resulting battle of wills and the relic took over Runt's mind. The 800 pound ogre tucked the orb under his arm and launched himself out of the window, escaping before anyone could react.

  • An enraged Queen was outraged by Runt's actions and ordered the rest of the party killed. River used her elven charm on Queen Aideen. The monarch relented a little, ordering the party to be arrested, tried, and then executed.


And that's where we stopped for the night.


XP

2.5 XP awarded.

Malith gets 1.5 XP due to Thomas leaving early.

Runt gets 1.5 XP due to Jacob arriving late.


Character
Old XP
XP Earned
New XP
Notes
Khelgar
10
2.5
12.5
Rides a Battle Goat named Heath.
Lilly
11
2.5
13.5
Friends with a talking raven named Malik.
Malith
10
1.5
11.5
    • Married to Meepo the goblin.
    • Gloria the shieldmaiden is in love with him. Can you say, "love triangle"?
    • Carries an oversized magic demonic bastard sword.
River
8.5
2.5
11
Wanted for killing a human king.
Runt
12
1.5
13.5
    • An ogre of renown: 50% chance of +1 Charisma due to people having heard of his exploits in freeing the merchants from the clutches of their ogre jailors at the ruined moathouse near the village of Hatchett.
    • Head appears as a flaming skull
Sluff
10
2.5
12.5
Chieftain of the goblin Tribe of the Withered Arm. Has a withered arm (possibly human) as a token of his office.